Immersive Technologies

Syllabus: GS3/ Science & Technology

In Context

  • Over the last decade, India has built a strong digital ecosystem that has transformed everyday interactions with technology through platforms such as UPI, Aadhaar, DigiLocker, UMANG and BHASHINI.

About

  • India is projected to be the fastest-growing regional market in Asia Pacific, supported by its digital ecosystem, expanding middle class and rising e-commerce adoption.
  • India’s immersive-tech market was about $1.26 billion in 2023 and is projected to reach $7.82 billion by 2030 (29.8% CAGR), the fastest in Asia-Pacific.

What are Immersive Technologies?

  • Immersive technologies are technologies that create a simulated experience that can be perceived by the user as real. 
  • The three most common forms of immersive technology are Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) & collectively, these technologies are often referred to as Extended Reality (XR).
immersive technologies
  • The 360-degree video and Haptic Technology is also part of the wider immersive technology ecosystem.
    • 360-degree video allows users to view a scene in every direction.

Applications of Immersive Technologies

  • Education: IIT Madras is building AR/VR learning for rural schools, so a student can “walk” through a virtual lab instead of only reading about one.
  • Heritage and tourism: The JATAN software digitises museum collections. The Indian Museum, Kolkata uses AI and AR features, and ASI museums at Hampi and Nalanda offer virtual tours.
  • Governance: DoT’s “Sangam: Digital Twin” combines 5G, IoT and AI. Examples include Varanasi’s 3D urban planning and the Mobility Digital Twin used in Delhi and Ayodhya. Also, India aims for a National Digital Twin for major cities by 2035.
  • Economy: The gaming sector is projected to grow from $3.8 billion (2024) to $9.2 billion by FY29.

Steps Taken by the Government of India in Immersive Technologies

  • National Strategy for Additive Manufacturing and emerging technologies: Promotes advanced digital technologies and innovation.
  • Digital India: Supports digital infrastructure and technology adoption, creating opportunities for XR applications.
  • Smart Cities Mission: Enables the use of immersive technologies for urban planning, 3D visualisation and infrastructure management.
  • Skill India Mission: Supports technology-enabled vocational training, including virtual simulations.
  • IndiaAI Mission: Strengthens the AI ecosystem, which can support AI-enabled immersive applications.
  • AVGC-XR framework: Immersive technology is supported through the Government’s broader AVGC-XR framework.
    • The AVGC Promotion Task Force was constituted by the Ministry of Information and Broadcasting (MIB) in April 2022.
    • On the Task Force’s recommendation, the Government set up a National Centre of Excellence (NCoE) to build skilled talent for the AVGC-XR sector. Later,  the Indian Institute of Creative Technologies (IICT) was established in 2025.
  • GENESIS (Gen-Next Support for Innovative Startups): To boost the startup ecosystem in Tier-II and Tier-III cities, MeitY approved the GENESIS Scheme to support around 1,600 tech startups over five years.

Advantages of using Immersive Technology

  • Better learning outcomes: Makes complex subjects easier to understand through visualisation and simulation.
  • Economic growth: Creates opportunities in gaming, animation, virtual production and immersive content.
  • Employment generation: Opens new career paths in 3D modelling, XR design, software development and digital storytelling.
  • Heritage preservation: Enables digital documentation and wider access to cultural assets.
  • Improved governance: Digital twins can support urban planning, mobility analysis and infrastructure management.
  • Strategic capability: Developing indigenous XR platforms and tools can reduce dependence on imported technologies.

Challenges

  • High costs & heavy imports: Headsets and GPUs are expensive and mostly imported which puts them out of reach for many schools and small startups.
  • Uneven connectivity: Real-time VR and digital twins need fast, low-latency networks as rural coverage is still not good.
  • Shortage of skilled people: There are too few skilled trainers in game engines, spatial audio and computer vision. 
  • Health issues: Long sessions can cause eye strain and motion sickness, and children are especially vulnerable.
  • Privacy risks:  XR devices can capture eye movements, biometric data and even maps of a user’s room. Without safeguards, this is sensitive personal data at risk of misuse.

Way Forward

  • Encourage domestic manufacturing of displays, sensors and lenses (a PLI-type incentive is a suggestion, not an announced scheme).
  • Take XR skills into ITIs, polytechnics and engineering colleges.
  • Build a public library of Indian heritage 3D assets so creators don’t start from zero.
  • Frame child-safety rules and data norms early, in line with the DPDP Act.
  • Put rural and Indian-language users at the centre, so that immersion doesn’t widen the digital divide.

Source: PIB

 

Other News of the Day

Syllabus: GS1/ Society,  GS3/ Economy Context India’s care economy remains fragmented despite its critical role in women’s workforce participation, human development and support for an ageing population. What is the Care Economy? Caregiving involves the physical, emotional, and social support provided to individuals who are unable to perform daily activities independently due to age, illness,...
Read More

Syllabus: GS3/ Economy Context The Union Cabinet has approved the Khelo India Sports Goods Manufacturing Scheme. About Khelo India Sports Goods Manufacturing Scheme Aim: To promote investment, manufacturing, innovation and exports, and strengthen India’s position in the global sports goods sector. Time Period: 2026 to 2033-34. The scheme was announced in the Union Budget 2026-27...
Read More

Syllabus: GS3/Economy Context Many countries in the world Including France, Spain, Albania and even India are witnessing mobilisation by youths. About France has witnessed severe economic problems — high unemployment, low growth, rising cost of living, falling real wages and severe cutbacks in public expenditure.  At the heart of it all is the neoliberal economic...
Read More

Syllabus: GS3/ Environment Context A study by the Centre for Research on Energy and Clean Air (CREA) found that Delhi’s average winter AQI worsened from 280 in 2022–23 to 295 in 2025–26, despite the implementation of the Graded Response Action Plan (GRAP). Air Quality Index (AQI) The Air Quality Index (AQI) is a tool for...
Read More

Pradhan Mantri Viksit Gram Swaraj Yojana (PM-VGSY) Syllabus: GS2/Polity & Governance Context The Union Cabinet approved the Pradhan Mantri Viksit Gram Swaraj Yojana (PM-VGSY) to strengthen grassroots governance and rural development across the country. About PM-VGSY Type: Centrally Sponsored Scheme. Ministry: Ministry of Panchayati Raj. Implementation Period: The scheme will be implemented from 2026–27 to...
Read More
scroll to top